ABOUT
After graduating from Redmond High School with an overall GPA of 4.0 and ranking first in his senior class, Richard went straight to the University of Washington, located in Seattle, to study in the areas of Aeronautics & Astronautics. Four years later, he received his first bachelor's degree from the Department of Aeronautics & Astronautics. Richard worked for Nintendo of America for about half a year after graduating from the university. It was then that he developed the love for computer and computer programming. Richard decided to go back to the University of Washington to obtain a second degree. A little more than two years later, Richard got his second bachelor's degree, this time in Computer Science, from the Department of Computer Science and Engineering.

Richard has worked at various Microsoft Game Studios over the years, implementing UI/UX and gameplay for AAA game titles such as Forza Motorsports, Forza Horizon, and Halo 5. Currently, Richard is a Software Engineer, developing video games for the Microsoft Xbox One gaming console.

View Richard's Past Projects

EDUCATION

UNIVERSITY OF WASHINGTON
Seattle, Washington
B.S. Degree - Computer Science

UNIVERSITY OF WASHINGTON
Seattle, Washington
B.S. Degree - Aeronautics & Astronautics


REDMOND HIGH SCHOOL
Redmond, Washington
High School Diploma

ACTIVITIES
Richard is a competitive handcyclist who enjoys doing time trials, criteriums, road races, and other cycling events. Currently, Richard is logging around 150 miles per week on his indoor trainer and on the local bike trails. He owns the Portland Marathon, Seattle Marathon, and Yakima Marathon handcycle records. He also podiumed in other national handcycling events, such as the Tour de Nez, Lodi Cyclefest, and Treasure Valley Grand Prix.

HOBBIES
In his spare time, besides tinkering with HTML5, CSS3, and JavaScript, Richard enjoys building, painting, and flying radio-controlled World War II fighter aircraft. He also enjoys assembling and painting 1/48 scale plastic models of modern jet fighters. Being a proficient airbrush artist, Richard sprays his models with his Iwata airbrushes to replicate the soft demarcation lines on the full scale.

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